init
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43
interactables/dungeon/scripts/pressure_plate.gd
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43
interactables/dungeon/scripts/pressure_plate.gd
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class_name PressurePlate extends Node2D
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signal activated
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signal deactivated
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var bodies := 0
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var is_active := false
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var offset_rectangle: Rect2
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@onready var area: Area2D = $Area2D
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@onready var audio: AudioStreamPlayer2D = $AudioStreamPlayer2D
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@onready var audio_activate: AudioStream = preload("res://interactables/dungeon/lever-01.wav")
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@onready var audio_deactivate: AudioStream = preload("res://interactables/dungeon/lever-02.wav")
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@onready var sprite: Sprite2D = $Sprite2D
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func _ready() -> void:
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area.body_entered.connect(on_body_entered)
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area.body_exited.connect(on_body_exited)
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offset_rectangle = sprite.region_rect
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func on_body_entered(_body: Node2D) -> void:
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bodies += 1
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calc_state_activated()
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func on_body_exited(_body: Node2D) -> void:
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bodies -= 1
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calc_state_activated()
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func calc_state_activated() -> void:
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if bodies > 0 and !is_active:
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is_active = true
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sprite.region_rect.position.x = offset_rectangle.position.x - 32
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activated.emit()
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play_audio(audio_activate)
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elif bodies <= 0 and is_active:
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is_active = false
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sprite.region_rect.position.x = offset_rectangle.position.x
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deactivated.emit()
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play_audio(audio_deactivate)
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func play_audio(stream: AudioStream) -> void:
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audio.stream = stream
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audio.play()
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