This commit is contained in:
Andriy Yednarovych
2026-02-22 19:26:26 +01:00
parent fd1ff19c4c
commit e877c5f058
211 changed files with 9385 additions and 0 deletions

259
tiles_maps/dungeon-01.tscn Normal file
View File

@@ -0,0 +1,259 @@
[gd_scene format=3 uid="uid://dt4nil8vsgejc"]
[ext_resource type="Texture2D" uid="uid://cim3u2o47fu7v" path="res://tiles_maps/sprites/dungeon.png" id="1_yenuv"]
[ext_resource type="Script" uid="uid://doq7a0ln1gird" path="res://tiles_maps/level_tilemap.gd" id="2_eb5ir"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_eb5ir"]
texture = ExtResource("1_yenuv")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:0/0 = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:0/0 = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:0/0 = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
14:0/0 = 0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:1/0 = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:1/0 = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:1/0 = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
14:1/0 = 0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:1/0 = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:2/0 = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:2/0 = 0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:2/0 = 0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
14:2/0 = 0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:2/0 = 0
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:3/0 = 0
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
14:3/0 = 0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0 = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
14:4/0 = 0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0 = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7, -12, -7, 16, -16, 16)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -16, 16, -16, 16, 16, 7, 16)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:5/0 = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:5/0 = 0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:5/0 = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
14:5/0 = 0
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:5/0 = 0
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7, -16, -7, -1, 8, 16, -16, 16)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -16, 16, -16, 16, 16, -8, 16, 7, -2)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:6/0 = 0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 8, -16, -7, 2, -7, 16, -16, 16)
6:6/0 = 0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 2, -8, -16, 16, -16, 16, 16, 7, 16)
7:6/0 = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:6/0 = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:6/0 = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
14:6/0 = 0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:6/0 = 0
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:7/0 = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7, -16, -7, 11, -16, 11)
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -16, 16, -16, 16, 11, 7, 11)
7:7/0 = 0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:7/0 = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:7/0 = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
14:7/0 = 0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:7/0 = 0
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
[sub_resource type="TileSet" id="TileSet_y5u52"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 16
physics_layer_0/collision_mask = 0
sources/0 = SubResource("TileSetAtlasSource_eb5ir")
[node name="Dungeon01" type="TileMapLayer" unique_id=1326609295]
z_index = -1
tile_set = SubResource("TileSet_y5u52")
rendering_quadrant_size = 32
script = ExtResource("2_eb5ir")

503
tiles_maps/grass-01.tscn Normal file
View File

@@ -0,0 +1,503 @@
[gd_scene format=3 uid="uid://c28dglqe053m1"]
[ext_resource type="Texture2D" uid="uid://bxcudcy4diqb2" path="res://tiles_maps/sprites/Grass-01.png" id="1_ktyh8"]
[ext_resource type="Script" uid="uid://doq7a0ln1gird" path="res://tiles_maps/level_tilemap.gd" id="2_guo4s"]
[ext_resource type="Texture2D" uid="uid://b0sui71s003ur" path="res://tiles_maps/sprites/dungeon_entrance.png" id="2_w4y6p"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_guo4s"]
texture = ExtResource("1_ktyh8")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/terrains_peering_bit/bottom_side = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/terrain = 0
5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/left_side = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_side = 0
8:0/0/terrains_peering_bit/left_side = 0
8:0/0/terrains_peering_bit/top_left_corner = 0
8:0/0/terrains_peering_bit/top_side = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/left_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
11:0/0 = 0
11:0/0/terrain_set = 0
11:0/0/terrain = 0
11:0/0/terrains_peering_bit/right_side = 0
11:0/0/terrains_peering_bit/bottom_side = 0
11:0/0/terrains_peering_bit/left_side = 0
11:0/0/terrains_peering_bit/top_side = 0
11:0/0/terrains_peering_bit/top_right_corner = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_right_corner = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
14:0/0 = 0
14:0/0/terrain_set = 0
14:0/0/terrain = 0
14:0/0/terrains_peering_bit/right_side = 0
14:0/0/terrains_peering_bit/bottom_right_corner = 0
14:0/0/terrains_peering_bit/bottom_side = 0
14:0/0/terrains_peering_bit/bottom_left_corner = 0
14:0/0/terrains_peering_bit/left_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/bottom_left_corner = 0
15:0/0/terrains_peering_bit/left_side = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_right_corner = 0
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/top_side = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/bottom_left_corner = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_right_corner = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/bottom_left_corner = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 0
11:1/0/terrains_peering_bit/bottom_side = 0
11:1/0/terrains_peering_bit/bottom_left_corner = 0
11:1/0/terrains_peering_bit/left_side = 0
11:1/0/terrains_peering_bit/top_side = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_right_corner = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/bottom_left_corner = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_side = 0
13:1/0/terrains_peering_bit/top_right_corner = 0
14:1/0 = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_left_corner = 0
15:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/terrains_peering_bit/top_side = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/top_side = 0
5:2/0/terrains_peering_bit/top_right_corner = 0
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/left_side = 0
6:2/0/terrains_peering_bit/top_side = 0
7:2/0 = 0
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_side = 0
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/terrains_peering_bit/right_side = 0
8:2/0/terrains_peering_bit/bottom_side = 0
8:2/0/terrains_peering_bit/top_side = 0
8:2/0/terrains_peering_bit/top_right_corner = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_right_corner = 0
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/left_side = 0
9:2/0/terrains_peering_bit/top_left_corner = 0
9:2/0/terrains_peering_bit/top_side = 0
9:2/0/terrains_peering_bit/top_right_corner = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_side = 0
10:2/0/terrains_peering_bit/bottom_left_corner = 0
10:2/0/terrains_peering_bit/left_side = 0
10:2/0/terrains_peering_bit/top_left_corner = 0
10:2/0/terrains_peering_bit/top_side = 0
10:2/0/terrains_peering_bit/top_right_corner = 0
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 0
11:2/0/terrains_peering_bit/bottom_side = 0
11:2/0/terrains_peering_bit/left_side = 0
11:2/0/terrains_peering_bit/top_left_corner = 0
11:2/0/terrains_peering_bit/top_side = 0
12:2/0 = 0
12:2/0/terrain_set = 0
12:2/0/terrain = 0
12:2/0/terrains_peering_bit/right_side = 0
12:2/0/terrains_peering_bit/bottom_right_corner = 0
12:2/0/terrains_peering_bit/bottom_side = 0
12:2/0/terrains_peering_bit/left_side = 0
12:2/0/terrains_peering_bit/top_side = 0
12:2/0/terrains_peering_bit/top_right_corner = 0
13:2/0 = 0
13:2/0/terrain_set = 0
13:2/0/terrain = 0
13:2/0/terrains_peering_bit/right_side = 0
13:2/0/terrains_peering_bit/bottom_right_corner = 0
13:2/0/terrains_peering_bit/bottom_side = 0
13:2/0/terrains_peering_bit/bottom_left_corner = 0
13:2/0/terrains_peering_bit/left_side = 0
13:2/0/terrains_peering_bit/top_left_corner = 0
13:2/0/terrains_peering_bit/top_side = 0
13:2/0/terrains_peering_bit/top_right_corner = 0
14:2/0 = 0
14:2/0/terrain_set = 0
14:2/0/terrain = 0
14:2/0/terrains_peering_bit/right_side = 0
14:2/0/terrains_peering_bit/bottom_right_corner = 0
14:2/0/terrains_peering_bit/bottom_side = 0
14:2/0/terrains_peering_bit/left_side = 0
14:2/0/terrains_peering_bit/top_left_corner = 0
14:2/0/terrains_peering_bit/top_side = 0
15:2/0 = 0
15:2/0/terrain_set = 0
15:2/0/terrain = 0
15:2/0/terrains_peering_bit/bottom_side = 0
15:2/0/terrains_peering_bit/bottom_left_corner = 0
15:2/0/terrains_peering_bit/left_side = 0
15:2/0/terrains_peering_bit/top_left_corner = 0
15:2/0/terrains_peering_bit/top_side = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/terrains_peering_bit/right_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/left_side = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/terrains_peering_bit/left_side = 0
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 0
8:3/0/terrains_peering_bit/right_side = 0
8:3/0/terrains_peering_bit/bottom_side = 0
8:3/0/terrains_peering_bit/bottom_left_corner = 0
8:3/0/terrains_peering_bit/left_side = 0
8:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 0
11:3/0/terrains_peering_bit/right_side = 0
11:3/0/terrains_peering_bit/bottom_right_corner = 0
11:3/0/terrains_peering_bit/bottom_side = 0
11:3/0/terrains_peering_bit/left_side = 0
11:3/0/terrains_peering_bit/top_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/top_side = 0
12:3/0/terrains_peering_bit/top_right_corner = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/left_side = 0
13:3/0/terrains_peering_bit/top_left_corner = 0
13:3/0/terrains_peering_bit/top_side = 0
13:3/0/terrains_peering_bit/top_right_corner = 0
14:3/0 = 0
14:3/0/terrain_set = 0
14:3/0/terrain = 0
14:3/0/terrains_peering_bit/right_side = 0
14:3/0/terrains_peering_bit/bottom_side = 0
14:3/0/terrains_peering_bit/left_side = 0
14:3/0/terrains_peering_bit/top_left_corner = 0
14:3/0/terrains_peering_bit/top_side = 0
14:3/0/terrains_peering_bit/top_right_corner = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/left_side = 0
15:3/0/terrains_peering_bit/top_left_corner = 0
15:3/0/terrains_peering_bit/top_side = 0
0:4/0 = 0
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(7.965767, 16, 16, 8.284401, 16, 16)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, 16, -16, 16)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, 16, -16, 16)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, 16, -16, 16)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 7.3285065, -10.196184, 16)
6:4/0 = 0
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(14, -5, 10, -12, -16, 10, -16, 16, 9, 16)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-14, -5, -10, -12, 16, 10, 16, 16, -9, 16)
9:4/0 = 0
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6, -16, 6)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6, -16, 6)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6, -16, 6)
14:4/0 = 0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0 = 0
0:5/0 = 0
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726044, 3.186306, 5.098091, -9.877554, 16, -16, 16, 16, -7.0098763, 16)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -10.196184, -16, 9.877552, 16, -16, 16)
6:5/0 = 0
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -2, 6, -16, -16, -16, -16, 16, -3, 16)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -16, 16, -16, 16, 16, 5, 16, -1, 9)
9:5/0 = 0
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:5/0 = 0
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(7.965767, 16, 16, -2.8676758, 16, 16)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-11.789339, -9.240292, -7.965769, -16, 16, -16, 16, 16, -16, 16, -16, -1.9117851)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:6/0 = 0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0, 7, -16, -16, -16, -16, 16)
6:6/0 = 0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -1.593153, -10.8334465, 6.372616, -10.196184, 16)
7:6/0 = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -16, -16, -16, -16, 16, -9, 5)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -16, 16, -16, 16, 14, 11, 7)
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -16, -16, -16, 16)
10:6/0 = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
11:6/0 = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 10, 16, 11, 16, 16, -16, 16)
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 10, 16, 11, 16, 16, -16, 16)
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 10, 16, 11, 16, 16, -16, 16)
14:6/0 = 0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:6/0 = 0
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(7.965767, 16, 8.284401, -16, 16, -16, 16, 16)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, -10.196184, -16, -10.196184, 16)
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -16, -16, -16, 16)
10:7/0 = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -16, -16, -7, 11, 5, 11, 9, 16)
11:7/0 = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -16, -16, -16, 16)
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -16, -16, -16, 16)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -16, -16, -16, 16)
14:7/0 = 0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 6, 12, -1, 10, -7, 14, -16, 16)
15:7/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ao5w0"]
texture = ExtResource("2_w4y6p")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -13, 6, 0, 4, 16, -16, 16)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -12, 3, -3, -3, -3, -16, -13)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -5, 16, -7, 0, -16, -12)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 5, -16, 8, 5, 5, 16, -16, 16)
1:2/0 = 0
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -16, 16, -16, 16, 16, -6, 16, -6, 0)
[sub_resource type="TileSet" id="TileSet_w4y6p"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 16
physics_layer_0/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Path"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_guo4s")
sources/1 = SubResource("TileSetAtlasSource_ao5w0")
[node name="Grass-01" type="TileMapLayer" unique_id=653632611]
z_index = -1
tile_set = SubResource("TileSet_w4y6p")
rendering_quadrant_size = 32
script = ExtResource("2_guo4s")

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class_name LevelTileMap extends TileMapLayer
func _ready() -> void:
LevelManager.change_tilemap_bounds(get_tilemap_bounds())
func get_tilemap_bounds() -> Array[Vector2]:
var bounds: Array[Vector2] = []
bounds.append(Vector2(get_used_rect().position * rendering_quadrant_size))
bounds.append(Vector2(get_used_rect().end * rendering_quadrant_size))
return bounds

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