; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="aarpg" run/main_scene="uid://btu35v1s43w0k" config/features=PackedStringArray("4.6", "Forward Plus") config/icon="res://icon.svg" [autoload] LevelManager="*uid://d1yritt1yngf1" Hud="*uid://dwon5dsqxao56" PlayerManager="*uid://dcqwe4meucgrn" SceneTransition="*uid://c4iyg64sd02rx" SaveManager="*uid://c547xrdujao7w" PauseMenu="*uid://dr37gne0tsx3h" [display] window/size/viewport_width=480 window/size/viewport_height=270 window/size/window_width_override=1920 window/size/window_height_override=1080 window/stretch/mode="viewport" [editor] version_control/plugin_name="GitPlugin" version_control/autoload_on_startup=true [input] up={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } down={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } right={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } left={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) ] } attack={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":110,"location":0,"echo":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(212, 0),"global_position":Vector2(221, 48),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } pause={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } interact={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Player" 2d_physics/layer_2="PlayerHurt" 2d_physics/layer_3="PlayerInteract" 2d_physics/layer_5="Walls" 2d_physics/layer_9="Enemy" [physics] 3d/physics_engine="Jolt Physics" [rendering] textures/canvas_textures/default_texture_filter=0 rendering_device/driver.windows="d3d12"