[gd_scene format=4 uid="uid://bb2tupwi3i4eh"] [ext_resource type="Script" uid="uid://curqsb603j1yj" path="res://levels/scripts/level.gd" id="1_k6gpd"] [ext_resource type="PackedScene" uid="uid://dt4nil8vsgejc" path="res://tiles_maps/dungeon-01.tscn" id="2_mf67o"] [ext_resource type="Texture2D" uid="uid://cim3u2o47fu7v" path="res://tiles_maps/sprites/dungeon.png" id="3_sc4fk"] [ext_resource type="PackedScene" uid="uid://cpf3fr32ediqk" path="res://levels/level_transition.tscn" id="4_7d4oo"] [ext_resource type="PackedScene" uid="uid://dao452qs5wu63" path="res://levels/player_spawn.tscn" id="5_d4y5w"] [ext_resource type="PackedScene" uid="uid://c5nlta1d2wt5g" path="res://interactables/dungeon/locked_door.tscn" id="6_u4dub"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d4y5w"] texture = ExtResource("3_sc4fk") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:0/0 = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:0/0 = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 11:0/0 = 0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:0/0 = 0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:0/0 = 0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:0/0 = 0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:0/0 = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:1/0 = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 11:1/0 = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:1/0 = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:1/0 = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:1/0 = 0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:1/0 = 0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:2/0 = 0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 11:2/0 = 0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:2/0 = 0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:2/0 = 0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:2/0 = 0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:2/0 = 0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:3/0 = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 11:3/0 = 0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:3/0 = 0 13:3/0 = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:3/0 = 0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:3/0 = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:4/0 = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:4/0 = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 11:4/0 = 0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:4/0 = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:4/0 = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:4/0 = 0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:4/0 = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7, -12, -7, 16, -16, 16) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -16, 16, -16, 16, 16, 7, 16) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:5/0 = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:5/0 = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:5/0 = 0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 11:5/0 = 0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:5/0 = 0 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:5/0 = 0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:5/0 = 0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:5/0 = 0 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7, -16, -7, -1, 8, 16, -16, 16) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -16, 16, -16, 16, 16, -8, 16, 7, -2) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:6/0 = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:6/0 = 0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 8, -16, -7, 2, -7, 16, -16, 16) 6:6/0 = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 2, -8, -16, 16, -16, 16, 16, 7, 16) 7:6/0 = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:6/0 = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:6/0 = 0 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:6/0 = 0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 11:6/0 = 0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:6/0 = 0 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:6/0 = 0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:6/0 = 0 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:6/0 = 0 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:7/0 = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:7/0 = 0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7, -16, -7, 11, -16, 11) 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -16, 16, -16, 16, 11, 7, 11) 7:7/0 = 0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:7/0 = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:7/0 = 0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:7/0 = 0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 11:7/0 = 0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:7/0 = 0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:7/0 = 0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:7/0 = 0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:7/0 = 0 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) [sub_resource type="TileSet" id="TileSet_u4dub"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 16 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_d4y5w") [node name="D02" type="Node2D" unique_id=1588915451] script = ExtResource("1_k6gpd") [node name="DungeonTiles" parent="." unique_id=1326609295 instance=ExtResource("2_mf67o")] position = Vector2(-104, -56) tile_map_data = 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tile_set = SubResource("TileSet_u4dub") [node name="LockedDoor" parent="." unique_id=1609694242 instance=ExtResource("6_u4dub")] position = Vector2(216, 32) [node name="FD2TD1" parent="." unique_id=438390501 instance=ExtResource("4_7d4oo")] position = Vector2(88, 248) level = "uid://btu35v1s43w0k" target_area = "FD1TD2" center_player = true side = 3 [node name="PlayerSpawn" parent="." unique_id=792855586 instance=ExtResource("5_d4y5w")] position = Vector2(240, 200) [node name="FD2TD3" parent="." unique_id=1632738339 instance=ExtResource("4_7d4oo")] position = Vector2(632, 136) level = "uid://np3jym38gbkj" target_area = "FD3TD2" center_player = true side = 1 [node name="FD2TD4" parent="." unique_id=2088360386 instance=ExtResource("4_7d4oo")] position = Vector2(248, 24) level = "uid://usewkfcesaeq" target_area = "FD4TD2" center_player = true side = 2