Files
aarpg/tiles_maps/level_tilemap.gd
Andriy Yednarovych e877c5f058 init
2026-02-22 19:26:26 +01:00

11 lines
368 B
GDScript

class_name LevelTileMap extends TileMapLayer
func _ready() -> void:
LevelManager.change_tilemap_bounds(get_tilemap_bounds())
func get_tilemap_bounds() -> Array[Vector2]:
var bounds: Array[Vector2] = []
bounds.append(Vector2(get_used_rect().position * rendering_quadrant_size))
bounds.append(Vector2(get_used_rect().end * rendering_quadrant_size))
return bounds