11 lines
368 B
GDScript
11 lines
368 B
GDScript
class_name LevelTileMap extends TileMapLayer
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func _ready() -> void:
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LevelManager.change_tilemap_bounds(get_tilemap_bounds())
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func get_tilemap_bounds() -> Array[Vector2]:
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var bounds: Array[Vector2] = []
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bounds.append(Vector2(get_used_rect().position * rendering_quadrant_size))
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bounds.append(Vector2(get_used_rect().end * rendering_quadrant_size))
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return bounds
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