Files
aarpg/enemies/scripts/states/enemy_state_destroy.gd
Andriy Yednarovych e877c5f058 init
2026-02-22 19:26:26 +01:00

65 lines
2.0 KiB
GDScript

class_name EnemyStateDestroy extends EnemyState
const PICKUP: Resource = preload("res://items/item_pickup/item_pickup.tscn")
@export var animation_name: String = "destroy"
@export var knockback_speed: float = 200.0
@export var decelerate_speed: float = 10.0
@export_category("Item drops")
@export var drops: Array[DropData]
var direction: Vector2
var damage_position: Vector2
func init() -> void:
enemy.enemy_destroyed.connect(on_destroyed)
func enter() -> void:
enemy.invulnerable = true
enemy.animation_player.animation_finished.connect(on_animation_finished)
direction = enemy.global_position.direction_to(damage_position)
enemy.update_animation(animation_name)
enemy.set_direction(direction)
enemy.velocity = direction * -knockback_speed
disable_hurtbox()
drop_items()
func exit() -> void:
enemy.invulnerable = false
enemy.animation_player.animation_finished.disconnect(on_animation_finished)
func process(delta : float) -> EnemyState:
enemy.velocity -= enemy.velocity * decelerate_speed * delta
return null
func physics(_delta : float) -> EnemyState:
return null
func on_destroyed(hurtbox: Hurtbox) -> void:
state_machine.change_state(self)
damage_position = hurtbox.global_position
func on_animation_finished(_name: String) -> void:
print("destroyed")
enemy.queue_free()
func disable_hurtbox() -> void:
var hurtbox: Hurtbox = enemy.get_node_or_null("Hurtbox")
if hurtbox:
hurtbox.monitoring = false
func drop_items() -> void:
if drops.is_empty():
return
for drops_index in drops.size():
var drop_item := drops[drops_index]
if drop_item and drop_item.item:
var drop_count := drop_item.get_drop_count()
for drop_index in drop_count:
var item_pickup := PICKUP.instantiate() as ItemPickup
item_pickup.item_data = drop_item.item
enemy.get_parent().call_deferred("add_child", item_pickup)
item_pickup.global_position = enemy.global_position
item_pickup.velocity = enemy.velocity.rotated(randf_range(-1.5, 1.5)) * randf_range(0.9, 1.5)