Files
aarpg/enemies/scripts/states/enemy_state_idle.gd
Andriy Yednarovych e877c5f058 init
2026-02-22 19:26:26 +01:00

31 lines
639 B
GDScript

class_name EnemyStateIdle extends EnemyState
@export var animation_name: String = "idle"
@export_category("AI")
@export var state_duration_min: float = 0.5
@export var state_duration_max: float = 1.5
@export var next_state: EnemyState
var timer: float = 0.0
func init() -> void:
pass
func enter() -> void:
enemy.velocity = Vector2.ZERO
timer = randf_range(state_duration_min, state_duration_max)
enemy.update_animation(animation_name)
func exit() -> void:
pass
func process(delta : float) -> EnemyState:
timer -= delta
if timer <= 0:
return next_state
return null
func physics(_delta : float) -> EnemyState:
return null