39 lines
895 B
GDScript
39 lines
895 B
GDScript
class_name EnemyStateWander extends EnemyState
|
|
|
|
@export var animation_name: String = "walk"
|
|
@export var wander_speed: float = 20.0
|
|
|
|
@export_category("AI")
|
|
@export var state_animation_duration: float = 0.7
|
|
@export var state_cycles_min: int = 1
|
|
@export var state_cycles_max: int = 3
|
|
@export var next_state: EnemyState
|
|
|
|
var timer: float = 0.0
|
|
var direction: Vector2
|
|
|
|
func init() -> void:
|
|
pass
|
|
|
|
func enter() -> void:
|
|
timer = randi_range(state_cycles_min, state_cycles_max) * state_animation_duration
|
|
var random_direction = randi_range(0, 3)
|
|
direction = enemy.DIR_4[random_direction]
|
|
enemy.velocity = direction * wander_speed
|
|
enemy.set_direction(direction)
|
|
enemy.update_animation(animation_name)
|
|
|
|
func exit() -> void:
|
|
pass
|
|
|
|
func process(delta : float) -> EnemyState:
|
|
timer -= delta
|
|
if timer <= 0:
|
|
return next_state
|
|
return null
|
|
|
|
|
|
func physics(_delta : float) -> EnemyState:
|
|
return null
|
|
|