Files
aarpg/enemies/scripts/states/enemy_state_wander.gd
Andriy Yednarovych e877c5f058 init
2026-02-22 19:26:26 +01:00

39 lines
895 B
GDScript

class_name EnemyStateWander extends EnemyState
@export var animation_name: String = "walk"
@export var wander_speed: float = 20.0
@export_category("AI")
@export var state_animation_duration: float = 0.7
@export var state_cycles_min: int = 1
@export var state_cycles_max: int = 3
@export var next_state: EnemyState
var timer: float = 0.0
var direction: Vector2
func init() -> void:
pass
func enter() -> void:
timer = randi_range(state_cycles_min, state_cycles_max) * state_animation_duration
var random_direction = randi_range(0, 3)
direction = enemy.DIR_4[random_direction]
enemy.velocity = direction * wander_speed
enemy.set_direction(direction)
enemy.update_animation(animation_name)
func exit() -> void:
pass
func process(delta : float) -> EnemyState:
timer -= delta
if timer <= 0:
return next_state
return null
func physics(_delta : float) -> EnemyState:
return null