47 lines
1.2 KiB
GDScript
47 lines
1.2 KiB
GDScript
class_name StateStun extends State
|
|
|
|
@export var knockback_speed: float = 200.0
|
|
@export var decelerate_speed: float = 10.0
|
|
@export var invulnerable_duration: float = 1.0
|
|
|
|
@onready var idle: State = $"../idle"
|
|
|
|
var hurtbox: Hurtbox
|
|
var direction: Vector2
|
|
|
|
var next_state: State
|
|
|
|
|
|
func init() -> void:
|
|
player.player_damaged.connect(on_damaged)
|
|
|
|
func enter() -> void:
|
|
player.animation_player.animation_finished.connect(on_animation_finished)
|
|
direction = player.global_position.direction_to(hurtbox.global_position)
|
|
player.velocity = direction * -knockback_speed
|
|
player.set_direction()
|
|
player.update_animation("stun")
|
|
player.make_invulnerable(invulnerable_duration)
|
|
player.effect_animation.play("damaged")
|
|
|
|
func exit() -> void:
|
|
player.animation_player.animation_finished.disconnect(on_animation_finished)
|
|
next_state = null
|
|
|
|
func process(delta: float) -> State:
|
|
player.velocity -= player.velocity * decelerate_speed * delta
|
|
return next_state
|
|
|
|
func physics(_delta: float) -> State:
|
|
return null
|
|
|
|
func handle_input(_event: InputEvent) -> State:
|
|
return null
|
|
|
|
func on_damaged(incomig_hurtbox: Hurtbox) -> void:
|
|
hurtbox = incomig_hurtbox
|
|
state_machine.change_state(self)
|
|
|
|
func on_animation_finished(_name: String) -> void:
|
|
next_state = idle
|