Files
aarpg/player/scripts/state_stun.gd
Andriy Yednarovych e877c5f058 init
2026-02-22 19:26:26 +01:00

47 lines
1.2 KiB
GDScript

class_name StateStun extends State
@export var knockback_speed: float = 200.0
@export var decelerate_speed: float = 10.0
@export var invulnerable_duration: float = 1.0
@onready var idle: State = $"../idle"
var hurtbox: Hurtbox
var direction: Vector2
var next_state: State
func init() -> void:
player.player_damaged.connect(on_damaged)
func enter() -> void:
player.animation_player.animation_finished.connect(on_animation_finished)
direction = player.global_position.direction_to(hurtbox.global_position)
player.velocity = direction * -knockback_speed
player.set_direction()
player.update_animation("stun")
player.make_invulnerable(invulnerable_duration)
player.effect_animation.play("damaged")
func exit() -> void:
player.animation_player.animation_finished.disconnect(on_animation_finished)
next_state = null
func process(delta: float) -> State:
player.velocity -= player.velocity * decelerate_speed * delta
return next_state
func physics(_delta: float) -> State:
return null
func handle_input(_event: InputEvent) -> State:
return null
func on_damaged(incomig_hurtbox: Hurtbox) -> void:
hurtbox = incomig_hurtbox
state_machine.change_state(self)
func on_animation_finished(_name: String) -> void:
next_state = idle