Files
aarpg/player/scripts/state_walk.gd
Andriy Yednarovych e877c5f058 init
2026-02-22 19:26:26 +01:00

32 lines
708 B
GDScript

class_name State_Walk extends State
@export var move_speed: float = 100.0
@onready var idle: State = $"../idle"
@onready var attack: State = $"../attack"
func enter() -> void:
player.update_animation("walk")
func exit() -> void:
pass
func process(_delta : float) -> State:
if player.direction == Vector2.ZERO:
return idle
player.velocity = player.direction * move_speed
if player.set_direction():
player.update_animation("walk")
return null
func physics(_delta : float) -> State:
return null
func handle_input(event : InputEvent) -> State:
if event.is_action_pressed("attack"):
return attack
if event.is_action_pressed("interact"):
PlayerManager.interact_pressed.emit()
return null