init
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20
enemies/scripts/states/enemy_state.gd
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20
enemies/scripts/states/enemy_state.gd
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class_name EnemyState extends Node
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var enemy: Enemy
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var state_machine: EnemyStateMachine
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func init() -> void:
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pass
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func enter() -> void:
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pass
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func exit() -> void:
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pass
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func process(_delta : float) -> EnemyState:
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return null
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func physics(_delta : float) -> EnemyState:
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return null
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