init
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10
levels/scripts/level.gd
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10
levels/scripts/level.gd
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class_name Level extends Node2D
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func _ready() -> void:
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y_sort_enabled = true
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PlayerManager.set_as_parent(self)
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LevelManager.level_load_started.connect(free_level)
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func free_level() -> void:
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PlayerManager.unparent_player(self)
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queue_free()
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1
levels/scripts/level.gd.uid
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1
levels/scripts/level.gd.uid
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uid://curqsb603j1yj
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9
levels/scripts/player_spawn.gd
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9
levels/scripts/player_spawn.gd
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extends Node2D
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func _ready() -> void:
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visible = false
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if !PlayerManager.player_spawned:
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PlayerManager.set_player_position(global_position)
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PlayerManager.player_spawned = true
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1
levels/scripts/player_spawn.gd.uid
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1
levels/scripts/player_spawn.gd.uid
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@@ -0,0 +1 @@
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uid://ymk7h2a2b06t
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