Files
aarpg/levels/scripts/player_spawn.gd
Andriy Yednarovych e877c5f058 init
2026-02-22 19:26:26 +01:00

10 lines
184 B
GDScript

extends Node2D
func _ready() -> void:
visible = false
if !PlayerManager.player_spawned:
PlayerManager.set_player_position(global_position)
PlayerManager.player_spawned = true