Files
aarpg/player/scripts/camera.gd
Andriy Yednarovych e877c5f058 init
2026-02-22 19:26:26 +01:00

12 lines
298 B
GDScript

class_name Camera extends Camera2D
func _ready() -> void:
LevelManager.Tilemap_boudns_change.connect(update_limits)
func update_limits(bounds: Array[Vector2]) -> void:
limit_left = int(bounds[0].x)
limit_top = int(bounds[0].y)
limit_right = int(bounds[1].x)
limit_bottom = int(bounds[1].y)