This commit is contained in:
Andriy Yednarovych
2026-02-22 19:26:26 +01:00
parent fd1ff19c4c
commit e877c5f058
211 changed files with 9385 additions and 0 deletions

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"values": [0, 1, 2, 3]
}
[sub_resource type="Animation" id="Animation_bkm6f"]
resource_name = "walk_side"
length = 0.8
loop_mode = 1
step = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("main_sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [8, 9, 10, 11]
}
[sub_resource type="Animation" id="Animation_5ctnu"]
resource_name = "walk_up"
length = 0.7
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("main_sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1.035265, 1, 1),
"update": 1,
"values": [4, 5, 6, 7]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kag0e"]
_data = {
&"RESET": SubResource("Animation_j284o"),
&"chase_down": SubResource("Animation_a1dmc"),
&"chase_side": SubResource("Animation_2fgol"),
&"chase_up": SubResource("Animation_7cl5y"),
&"destroy_down": SubResource("Animation_klbxu"),
&"destroy_side": SubResource("Animation_im24l"),
&"destroy_up": SubResource("Animation_mwtj1"),
&"idle_down": SubResource("Animation_6326o"),
&"idle_side": SubResource("Animation_57eei"),
&"idle_up": SubResource("Animation_u2l51"),
&"stun_down": SubResource("Animation_kag0e"),
&"stun_side": SubResource("Animation_knvw0"),
&"stun_up": SubResource("Animation_yuirh"),
&"walk_down": SubResource("Animation_2ui2u"),
&"walk_side": SubResource("Animation_bkm6f"),
&"walk_up": SubResource("Animation_5ctnu")
}
[sub_resource type="Resource" id="Resource_yu3x6"]
script = ExtResource("11_mr2i6")
item = ExtResource("12_qfsop")
max_amount = 4
metadata/_custom_type_script = "uid://cqeos77b55w5x"
[sub_resource type="Resource" id="Resource_okhmd"]
script = ExtResource("11_mr2i6")
item = ExtResource("13_ksuod")
drop_rate = 33.0
metadata/_custom_type_script = "uid://cqeos77b55w5x"
[sub_resource type="Animation" id="Animation_v3fw7"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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"values": [false]
}
[sub_resource type="Animation" id="Animation_0oddt"]
resource_name = "destroy"
length = 0.6
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.6),
"transitions": PackedFloat32Array(1, 1),
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"values": [true, false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_klbxu"]
_data = {
&"RESET": SubResource("Animation_v3fw7"),
&"destroy": SubResource("Animation_0oddt")
}
[node name="Goblin" type="CharacterBody2D" unique_id=2039155988]
collision_layer = 256
collision_mask = 16
script = ExtResource("1_fn8x2")
[node name="Hurtbox" parent="." unique_id=38213362 instance=ExtResource("14_b2jpe")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox" unique_id=378145594]
position = Vector2(0, -7)
shape = SubResource("CircleShape2D_5ctnu")
debug_color = Color(0.6581531, 0.51457477, 0.100101404, 0.41960785)
[node name="Hitbox" parent="." unique_id=1876591880 instance=ExtResource("16_mmp0q")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=708724179]
position = Vector2(0, -7)
shape = SubResource("CircleShape2D_klbxu")
debug_color = Color(0.99824387, 0, 0.15809265, 0.41960785)
[node name="shadow_sprite" type="Sprite2D" parent="." unique_id=41851023]
modulate = Color(0.61505616, 0.3702431, 0.12079669, 0.8039216)
position = Vector2(0, 2)
scale = Vector2(0.75, 0.75)
texture = ExtResource("2_gyubk")
[node name="main_sprite" type="Sprite2D" parent="." unique_id=2116964596]
position = Vector2(0, -14)
texture = ExtResource("3_a1dmc")
hframes = 8
vframes = 3
[node name="SpearHurtbox" parent="main_sprite" unique_id=426932876 instance=ExtResource("14_b2jpe")]
position = Vector2(0, 14)
monitoring = false
damage = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="main_sprite/SpearHurtbox" unique_id=1604105915]
position = Vector2(0, -7)
shape = SubResource("CircleShape2D_5ctnu")
debug_color = Color(0.5251133, 0.34901688, 0.016019357, 0.41960785)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=189927216]
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_j284o")
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1867521179]
libraries/ = SubResource("AnimationLibrary_kag0e")
[node name="enemy_state_machine" type="Node2D" parent="." unique_id=208543397]
script = ExtResource("6_v7wfw")
[node name="idle" type="Node2D" parent="enemy_state_machine" unique_id=1109025638 node_paths=PackedStringArray("next_state")]
script = ExtResource("7_hssmb")
next_state = NodePath("../wander")
[node name="wander" type="Node2D" parent="enemy_state_machine" unique_id=1566208588 node_paths=PackedStringArray("next_state")]
script = ExtResource("8_erdao")
next_state = NodePath("../idle")
[node name="stun" type="Node2D" parent="enemy_state_machine" unique_id=1564475499 node_paths=PackedStringArray("next_state")]
script = ExtResource("9_adllb")
next_state = NodePath("../chase")
[node name="destroy" type="Node2D" parent="enemy_state_machine" unique_id=569812721]
script = ExtResource("10_a7klv")
drops = Array[ExtResource("11_mr2i6")]([SubResource("Resource_yu3x6"), SubResource("Resource_okhmd")])
[node name="chase" type="Node2D" parent="enemy_state_machine" unique_id=287992996 node_paths=PackedStringArray("vision_area", "attack_area", "next_state")]
script = ExtResource("16_7cl5y")
vision_area = NodePath("../../VisionArea")
attack_area = NodePath("../../main_sprite/SpearHurtbox")
next_state = NodePath("../idle")
[node name="audio" type="AudioStreamPlayer2D" parent="." unique_id=1148905292]
max_polyphony = 4
[node name="destroy_effect_sprite" type="Sprite2D" parent="." unique_id=837975864]
visible = false
position = Vector2(0, -9)
texture = ExtResource("15_qb7la")
hframes = 6
[node name="AnimationPlayer" type="AnimationPlayer" parent="destroy_effect_sprite" unique_id=1538706478]
libraries/ = SubResource("AnimationLibrary_klbxu")
[node name="VisionArea" parent="." unique_id=2078416065 instance=ExtResource("17_2fgol")]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="VisionArea" unique_id=1816798882]
position = Vector2(0, -7)
polygon = PackedVector2Array(-16, 0, 16, 0, 128, 128, -128, 128)

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class_name DropData extends Resource
@export
var item: ItemData
@export_range(0, 100, 1, "suffix:%")
var drop_rate: float = 100
@export_range(1, 10, 1, "suffix:items")
var min_amount := 1
@export_range(1, 10, 1, "suffix:items")
var max_amount := 1
func get_drop_count() -> int:
if randf_range(0, 100) >= drop_rate:
return 0
return randi_range(min_amount, max_amount)

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uid://cqeos77b55w5x

67
enemies/scripts/enemy.gd Normal file
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class_name Enemy extends CharacterBody2D
const DIR_4 = [
Vector2.RIGHT,
Vector2.DOWN,
Vector2.LEFT,
Vector2.UP,
]
signal direction_changed(new_direction: Vector2)
signal enemy_damaged(hurtbox: Hurtbox)
signal enemy_destroyed(hurtbox: Hurtbox)
@export var hp: int = 3
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var main_sprite: Sprite2D = $main_sprite
@onready var hitbox: Hitbox = $Hitbox
@onready var state_machine: EnemyStateMachine = $enemy_state_machine
var cardinal_direction : Vector2 = Vector2.DOWN
var direction : Vector2 = Vector2.ZERO
var invulnerable: bool = false
func _ready() -> void:
state_machine.initialize(self)
hitbox.damaged.connect(on_damage)
func _process(_delta: float) -> void:
pass
func _physics_process(_delta: float) -> void:
move_and_slide()
func set_direction(new_direction: Vector2) -> bool:
if new_direction == Vector2.ZERO:
return false
var refreshed_direction = DIR_4[int(round((new_direction + cardinal_direction * 0.1).angle() / TAU * DIR_4.size()))]
if refreshed_direction == cardinal_direction:
return false
cardinal_direction = refreshed_direction
direction_changed.emit(refreshed_direction)
main_sprite.scale.x = -1 if cardinal_direction == Vector2.LEFT else 1
return true
func update_animation(state: String) -> void:
animation_player.play(state + "_" + get_animation_direction())
func get_animation_direction() -> String:
var newAnimDirection: String = "side"
if cardinal_direction == Vector2.DOWN:
newAnimDirection = "down"
elif cardinal_direction == Vector2.UP:
newAnimDirection = "up"
return newAnimDirection
func on_damage(hurtbox: Hurtbox) -> void:
if invulnerable:
return
hp -= hurtbox.damage
if hp > 0:
enemy_damaged.emit(hurtbox)
else:
enemy_destroyed.emit(hurtbox)

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uid://cmfpf1k80hvh7

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class_name EnemyStateMachine extends Node
var states: Array[EnemyState]
var previous_state: EnemyState
var current_state: EnemyState
func _ready() -> void:
process_mode = Node.PROCESS_MODE_DISABLED
func _process(delta: float) -> void:
change_state(current_state.process(delta))
func _physics_process(delta: float) -> void:
change_state(current_state.physics(delta))
func initialize(enemy: Enemy) -> void:
states = []
for child in get_children():
if child is EnemyState:
states.append(child)
for state in states:
state.enemy = enemy
state.state_machine = self
state.init()
if !states.is_empty():
change_state(states[0])
process_mode = Node.PROCESS_MODE_INHERIT
func change_state(new_state: EnemyState) -> void:
if new_state == null or new_state == current_state:
return
if current_state:
current_state.exit()
previous_state = current_state
current_state = new_state
current_state.enter()

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uid://bvjx5c5xd3rhw

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class_name EnemyState extends Node
var enemy: Enemy
var state_machine: EnemyStateMachine
func init() -> void:
pass
func enter() -> void:
pass
func exit() -> void:
pass
func process(_delta : float) -> EnemyState:
return null
func physics(_delta : float) -> EnemyState:
return null

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uid://u7qy2i6rutqr

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class_name EnemyChaseWander extends EnemyState
@export var animation_name: String = "chase"
@export var chase_speed: float = 20.0
@export var turn_rate: float = 0.25
@export_category("AI")
@export var vision_area: VisionArea
@export var attack_area: Hurtbox
@export var state_aggro_duration: float = 0.5
@export var next_state: EnemyState
var timer: float = 0.0
var direction: Vector2
var can_see_player := false
func init() -> void:
if vision_area:
vision_area.player_entered.connect(on_player_entered)
vision_area.player_exited.connect(on_player_exited)
func enter() -> void:
timer = state_aggro_duration
enemy.update_animation(animation_name)
if attack_area:
attack_area.monitoring = true
func exit() -> void:
if attack_area:
attack_area.monitoring = true
can_see_player = false
func process(delta : float) -> EnemyState:
var new_dir: Vector2 = enemy.global_position.direction_to(PlayerManager.player.global_position)
direction = lerp(direction, new_dir, turn_rate)
enemy.velocity = direction * chase_speed
if enemy.set_direction(direction):
enemy.update_animation(animation_name)
if !can_see_player:
timer -= delta
if timer <= 0:
return next_state
else:
timer = state_aggro_duration
return null
func physics(_delta : float) -> EnemyState:
return null
func on_player_entered() -> void:
can_see_player = true
if state_machine.current_state is EnemyStateStun:
return
state_machine.change_state(self)
func on_player_exited() -> void:
can_see_player = false

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uid://dmcmplui6od1k

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class_name EnemyStateDestroy extends EnemyState
const PICKUP: Resource = preload("res://items/item_pickup/item_pickup.tscn")
@export var animation_name: String = "destroy"
@export var knockback_speed: float = 200.0
@export var decelerate_speed: float = 10.0
@export_category("Item drops")
@export var drops: Array[DropData]
var direction: Vector2
var damage_position: Vector2
func init() -> void:
enemy.enemy_destroyed.connect(on_destroyed)
func enter() -> void:
enemy.invulnerable = true
enemy.animation_player.animation_finished.connect(on_animation_finished)
direction = enemy.global_position.direction_to(damage_position)
enemy.update_animation(animation_name)
enemy.set_direction(direction)
enemy.velocity = direction * -knockback_speed
disable_hurtbox()
drop_items()
func exit() -> void:
enemy.invulnerable = false
enemy.animation_player.animation_finished.disconnect(on_animation_finished)
func process(delta : float) -> EnemyState:
enemy.velocity -= enemy.velocity * decelerate_speed * delta
return null
func physics(_delta : float) -> EnemyState:
return null
func on_destroyed(hurtbox: Hurtbox) -> void:
state_machine.change_state(self)
damage_position = hurtbox.global_position
func on_animation_finished(_name: String) -> void:
print("destroyed")
enemy.queue_free()
func disable_hurtbox() -> void:
var hurtbox: Hurtbox = enemy.get_node_or_null("Hurtbox")
if hurtbox:
hurtbox.monitoring = false
func drop_items() -> void:
if drops.is_empty():
return
for drops_index in drops.size():
var drop_item := drops[drops_index]
if drop_item and drop_item.item:
var drop_count := drop_item.get_drop_count()
for drop_index in drop_count:
var item_pickup := PICKUP.instantiate() as ItemPickup
item_pickup.item_data = drop_item.item
enemy.get_parent().call_deferred("add_child", item_pickup)
item_pickup.global_position = enemy.global_position
item_pickup.velocity = enemy.velocity.rotated(randf_range(-1.5, 1.5)) * randf_range(0.9, 1.5)

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uid://qn1vn11fqgui

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class_name EnemyStateIdle extends EnemyState
@export var animation_name: String = "idle"
@export_category("AI")
@export var state_duration_min: float = 0.5
@export var state_duration_max: float = 1.5
@export var next_state: EnemyState
var timer: float = 0.0
func init() -> void:
pass
func enter() -> void:
enemy.velocity = Vector2.ZERO
timer = randf_range(state_duration_min, state_duration_max)
enemy.update_animation(animation_name)
func exit() -> void:
pass
func process(delta : float) -> EnemyState:
timer -= delta
if timer <= 0:
return next_state
return null
func physics(_delta : float) -> EnemyState:
return null

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uid://t2wl0iif703e

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class_name EnemyStateStun extends EnemyState
@export var animation_name: String = "stun"
@export var knockback_speed: float = 200.0
@export var decelerate_speed: float = 10.0
@export_category("AI")
@export var next_state: EnemyState
var direction: Vector2
var damage_position: Vector2
var animation_finished: bool = false
func init() -> void:
enemy.enemy_damaged.connect(on_damaged)
func enter() -> void:
enemy.animation_player.animation_finished.connect(on_animation_finished)
enemy.invulnerable = true
animation_finished = false
direction = enemy.global_position.direction_to(damage_position)
enemy.update_animation(animation_name)
enemy.set_direction(direction)
enemy.velocity = direction * -knockback_speed
func exit() -> void:
enemy.invulnerable = false
enemy.animation_player.animation_finished.disconnect(on_animation_finished)
func process(delta : float) -> EnemyState:
if animation_finished:
return next_state
enemy.velocity -= enemy.velocity * decelerate_speed * delta
return null
func physics(_delta : float) -> EnemyState:
return null
func on_damaged(hurtbox: Hurtbox) -> void:
damage_position = hurtbox.global_position
state_machine.change_state(self)
func on_animation_finished(_name: String) -> void:
animation_finished = true

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uid://b6sf2nm67yulk

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class_name EnemyStateWander extends EnemyState
@export var animation_name: String = "walk"
@export var wander_speed: float = 20.0
@export_category("AI")
@export var state_animation_duration: float = 0.7
@export var state_cycles_min: int = 1
@export var state_cycles_max: int = 3
@export var next_state: EnemyState
var timer: float = 0.0
var direction: Vector2
func init() -> void:
pass
func enter() -> void:
timer = randi_range(state_cycles_min, state_cycles_max) * state_animation_duration
var random_direction = randi_range(0, 3)
direction = enemy.DIR_4[random_direction]
enemy.velocity = direction * wander_speed
enemy.set_direction(direction)
enemy.update_animation(animation_name)
func exit() -> void:
pass
func process(delta : float) -> EnemyState:
timer -= delta
if timer <= 0:
return next_state
return null
func physics(_delta : float) -> EnemyState:
return null

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uid://dqiqly265lt0u

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class_name VisionArea extends Area2D
signal player_entered
signal player_exited
func _ready() -> void:
body_entered.connect(on_body_entered)
body_exited.connect(on_body_exited)
var parent = get_parent()
if parent is Enemy:
parent.direction_changed.connect(on_direction_changed)
func on_body_entered(body: Node2D) -> void:
if body is Player:
player_entered.emit()
func on_body_exited(body: Node2D) -> void:
if body is Player:
player_exited.emit()
func on_direction_changed(new_direction: Vector2) -> void:
match new_direction:
Vector2.DOWN:
rotation_degrees = 0
Vector2.UP:
rotation_degrees = 180
Vector2.LEFT:
rotation_degrees = 90
Vector2.RIGHT:
rotation_degrees = -90
_:
rotation_degrees = 0

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tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource("4_5ctnu")
}],
"times": PackedFloat32Array(0)
}
tracks/3/use_blend = true
[sub_resource type="Animation" id="Animation_2ui2u"]
resource_name = "walk_down"
length = 0.7
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("main_sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6666667),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [9, 10, 11, 9]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("main_sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5, 0.6666667),
"transitions": PackedFloat32Array(-2, -2, -2, -2),
"update": 0,
"values": [Vector2(0, -19), Vector2(0, -19), Vector2(0, -23), Vector2(0, -19)]
}
[sub_resource type="Animation" id="Animation_bkm6f"]
resource_name = "walk_side"
length = 0.7
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("main_sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6666667),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [15, 16, 17, 15]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("main_sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5, 0.6666667),
"transitions": PackedFloat32Array(-2, -2, -2, -2),
"update": 0,
"values": [Vector2(0, -19), Vector2(0, -19), Vector2(0, -23), Vector2(0, -19)]
}
[sub_resource type="Animation" id="Animation_5ctnu"]
resource_name = "walk_up"
length = 0.7
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("main_sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6666667),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [12, 13, 14, 12]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("main_sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5, 0.6666667),
"transitions": PackedFloat32Array(-2, -2, -2, -2),
"update": 0,
"values": [Vector2(0, -19), Vector2(0, -19), Vector2(0, -23), Vector2(0, -19)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kag0e"]
_data = {
&"RESET": SubResource("Animation_j284o"),
&"destroy_down": SubResource("Animation_klbxu"),
&"destroy_side": SubResource("Animation_im24l"),
&"destroy_up": SubResource("Animation_mwtj1"),
&"idle_down": SubResource("Animation_6326o"),
&"idle_side": SubResource("Animation_57eei"),
&"idle_up": SubResource("Animation_u2l51"),
&"stun_down": SubResource("Animation_kag0e"),
&"stun_side": SubResource("Animation_knvw0"),
&"stun_up": SubResource("Animation_yuirh"),
&"walk_down": SubResource("Animation_2ui2u"),
&"walk_side": SubResource("Animation_bkm6f"),
&"walk_up": SubResource("Animation_5ctnu")
}
[sub_resource type="Resource" id="Resource_yu3x6"]
script = ExtResource("11_mwtj1")
item = ExtResource("12_im24l")
max_amount = 4
metadata/_custom_type_script = "uid://cqeos77b55w5x"
[sub_resource type="Resource" id="Resource_okhmd"]
script = ExtResource("11_mwtj1")
item = ExtResource("13_im24l")
drop_rate = 33.0
metadata/_custom_type_script = "uid://cqeos77b55w5x"
[sub_resource type="CircleShape2D" id="CircleShape2D_5ctnu"]
radius = 13.0
[sub_resource type="Animation" id="Animation_v3fw7"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_0oddt"]
resource_name = "destroy"
length = 0.6
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.099999994, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.6),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_klbxu"]
_data = {
&"RESET": SubResource("Animation_v3fw7"),
&"destroy": SubResource("Animation_0oddt")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_klbxu"]
radius = 13.0
[node name="Slime" type="CharacterBody2D" unique_id=2039155988]
collision_layer = 256
collision_mask = 16
script = ExtResource("1_6326o")
[node name="shadow_sprite" type="Sprite2D" parent="." unique_id=41851023]
modulate = Color(0.61505616, 0.3702431, 0.12079669, 0.8039216)
position = Vector2(0, 2)
texture = ExtResource("1_j284o")
[node name="main_sprite" type="Sprite2D" parent="." unique_id=2116964596]
position = Vector2(0, -19)
texture = ExtResource("2_6326o")
hframes = 16
vframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=189927216]
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_j284o")
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1867521179]
libraries/ = SubResource("AnimationLibrary_kag0e")
[node name="enemy_state_machine" type="Node2D" parent="." unique_id=208543397]
script = ExtResource("4_57eei")
[node name="idle" type="Node2D" parent="enemy_state_machine" unique_id=1109025638 node_paths=PackedStringArray("next_state")]
script = ExtResource("5_u2l51")
next_state = NodePath("../wander")
[node name="wander" type="Node2D" parent="enemy_state_machine" unique_id=1566208588 node_paths=PackedStringArray("next_state")]
script = ExtResource("6_2ui2u")
next_state = NodePath("../idle")
[node name="stun" type="Node2D" parent="enemy_state_machine" unique_id=1564475499 node_paths=PackedStringArray("next_state")]
script = ExtResource("9_v3fw7")
next_state = NodePath("../idle")
[node name="destroy" type="Node2D" parent="enemy_state_machine" unique_id=569812721]
script = ExtResource("10_0oddt")
drops = Array[ExtResource("11_mwtj1")]([SubResource("Resource_yu3x6"), SubResource("Resource_okhmd")])
[node name="Hurtbox" parent="." unique_id=38213362 instance=ExtResource("7_bkm6f")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox" unique_id=378145594]
position = Vector2(0, -7)
shape = SubResource("CircleShape2D_5ctnu")
debug_color = Color(0.6581531, 0.51457477, 0.100101404, 0.41960785)
[node name="audio" type="AudioStreamPlayer2D" parent="." unique_id=1148905292]
max_polyphony = 4
[node name="destroy_effect_sprite" type="Sprite2D" parent="." unique_id=837975864]
visible = false
position = Vector2(0, -9)
texture = ExtResource("9_kag0e")
hframes = 6
[node name="AnimationPlayer" type="AnimationPlayer" parent="destroy_effect_sprite" unique_id=1538706478]
libraries/ = SubResource("AnimationLibrary_klbxu")
[node name="Hitbox" parent="." unique_id=1876591880 instance=ExtResource("12_0oddt")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" unique_id=708724179]
position = Vector2(0, -7)
shape = SubResource("CircleShape2D_klbxu")
debug_color = Color(0.84817815, 0.37813845, 0, 0.41960785)

8
enemies/vision_area.tscn Normal file
View File

@@ -0,0 +1,8 @@
[gd_scene format=3 uid="uid://4bv0pi2yn5es"]
[ext_resource type="Script" uid="uid://dumobb6c7eybb" path="res://enemies/scripts/vision_area.gd" id="1_t1srl"]
[node name="VisionArea" type="Area2D" unique_id=2078416065]
collision_layer = 0
monitorable = false
script = ExtResource("1_t1srl")